About the project
Objective
The project creates opportunities for a new form of public performances where the line between artists and audience is blurred. We work with mixed and augmented reality together with immersive participation and new mobile communication technology. We will demonstrate this in an interactive performance in a public environment.
The project aims at:
- Creating a completely novel arena for immersive, participatory and creative cultural events using mobile communications and 3D/Mixed Reality (MR) innovations
- Allowing artists and audience to participate in real-time performative events like theatre, music and dance, both indoors and outdoors in public spaces
- Developing an experimental mobile AR and MR visualizing and auditive platform allowing creation of new types of participatory artistic performances, utilizing cutting edge colocation and spatial map/digital twin technologies
Background
We focus on the creation of a completely new form of public performances where physical actors can interact with virtual actors, and with physical and virtual objects. The project develops and studies both artistic creative processes and new wireless communication technology such as WiFi7 and 6G. We also use a number of prototypes developed in collaboration between Stockholm University and Ericsson Research during 2023–2024.
Central to the SECE project is the use of mixed reality (MR), enabling us to mix physical and virtual actors, objects and environments. The goal is to enable performances also outdoors, which is a big challenge with today’s technology.
The project involves expertise from many different directions and areas such as mobile communication, augmented and mixed reality, artistry and choreography.
Project webpage on Stockholm University website
Crossdisciplinary collaboration
The SECE project is a collaboration between the Department of Computer and Systems Sciences (DSV) at Stockholm University, Ericsson Research and Kulturhuset Stadsteatern.